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Classic modules today b2 the keep on the borderlands
Classic modules today b2 the keep on the borderlands










classic modules today b2 the keep on the borderlands

I liked the exciting beginning of the module, I had fun exploring the Borderlands and the various caves, and the fast travel options were much appreciated as well (although I think I would have preferred the inside of the Castellan's castle over his courtyard as fast travel option, and I missed the Chapel as option, too - you can also get there with your stone of recall, of course, but then your previous teleport location is erased, and it would be practical, if you could jump between your current position in the caves, Castellan and the Chapel - to get back to your position in the caves - more easily). The design of the caves was quite good (they are taken from older NWN conversions of this module which I'm not familiar with, but I assume the atmosphere was greatly enhanced and new custom content was added).

#CLASSIC MODULES TODAY B2 THE KEEP ON THE BORDERLANDS FREE#

Three or four 1st level players will find it moderately challenging.Īs always, feel free to email me at if you have any questions, concerns, feedback, QA, enhancement ideas, etc. This throws you into the adventure, in the spirit of the old days.

classic modules today b2 the keep on the borderlands

If you want a walkthrough, just clamor for one, and I'll add it. I've also added the original wandering monsters to the Borderlands to give it replayability. There are keep, henchmen, and class quests. I tweaked them with CEP2 content, built the Borderlands and Keep, using the more modern rural/castle tileset. I believe the NWN modders Steve, and then Tim did the original design on the Caves of Chaos. This module was inside, and it immediately captured my imagination! Merry Xmas, Happy Holidays, You are loved.īack in Xmas 1980 (Yes, I'm *that* old), my folks got me the red boxed set of basic D&D. There is a small widening ahead, where the main gate to The Keep on the Borderlands is. A sheer wall of natural stone is on your left, the path falling away to a steep cliff on the right. The road has climbed higher as you entered the forested and mountainous country. You have travelled for many days, leaving the your known areas of the Realm - and are now entering into the wilder area of the Borderlands.įarms and even small towns have become less frequent and travellers even fewer. If you are just a fantasy fan, move on- there are way better books for you to spend time over than this one.'B2 - The Keep on the Borderlands' for NWN v.1.69īased on TSR's 1980, 81 Module 'B2 - The Keep on the Borderlands' If you do read it, don't expect much out of the ending, 'cause it's not there.Īnyway, if you are into the game and like to read, you will enjoy this book, particularly if you have gone through the module. This is a similar problem to Emerson's other book, Against the Giants.

classic modules today b2 the keep on the borderlands classic modules today b2 the keep on the borderlands

Perhaps the most disappointing aspect of this book is the hastily contrived ending, which was a little too abrupt for my taste. I found this character to be particularly unbelievable. He is a 12-year old in a 25-year old's body. He has little thought for his life or anyone else's. Jers is a cardboard alpha male, consisting of so many testosterone-laden stereotypes that it is hard to imagine that he can walk around, much less fight. The worst parts of the book occur anytime Jers appears, which is unfortunately a lot, since he is a main character. She also realizes that she actually likes kids and maybe would like to raise this little girl. There are some truly touching moments when Eddis realizes what she gave up for the adventuring life (family, kids) and whether or not it was a good choice for her. The best parts of this book concern the swordswoman Eddis and the little girl first known to us as simply Blot. While the characters do have some depth and interact with each other in a believable manner, the plot tends to be thin because the reasons for these adventures are thin. Next the Castellan wants them to go off into the wilds and defeat a bunch of monsters living in some caves. So off they go, bumbling around until they actually find and destroy the bandit camp. Why? Well, for treasure of course! For glory! Because they are bored with being caravan guards! Those are at least three of the reasons given. Two groups of caravan guards meet up at an old Keep in the hinterlands and decide to team up and go after some bandits that are terrorizing the Keep. While the characters are more fleshed out in this book, and the pace is a little more subdued (there are actually are some down times), I still found the overall plot to be thin and weak. I found that this book was better than Ru Emerson's first Grayhawk book, Against the Giants, but had some of the same problems.












Classic modules today b2 the keep on the borderlands